I was recently pleased to be invited to contribute to a Massive Open Online Course (MOOC) called ‘Exploring Play’, created by Sheffield University and hosted by Futurelearn. What was initially proposed as a written contribution turned into a short video segment. Whilst initially (internally) reluctant about appearing on video, I figured that I needed to overcome this aversion – partly as I had actively relied on my participants allowing me to film them, and also as it provided an opportunity to showcase some of the visual data I have collected during my Minecraft research.
I named my contribution ‘The diversity of social play in a Minecraft club’. This drew upon three examples of the children’s play (in fact, the same three examples present in a recent poster – below) in order to act as an overview of the kinds of play the children engaged in during the year-long Minecraft club that I ran last year, as a means of exemplifying the kinds of activities that are possible in such contexts. My contribution formed part of week five’s focus on virtual world play and, aware of the negative press that is often generated around such pursuits, I suppose I also saw this as a good opportunity to dispel the myth that video game play is necessarily isolating or anti-social – not by arguing a point but simply by presenting examples of children’s creative play that arose in and around the game.
The comments generated during the course this week have been brilliant, and these alone have convinced me of the value of MOOC participation, both as a contributor and a learner. There are currently more than 125 comments posted in the discussion thread related to my video, from a wide range of participants from different backgrounds (academic and non-academic), from across the globe. As a means of broadening engagement with my research, therefore, it has been excellent. The MOOC’s open nature, and its wide focus on play in general (rather than on virtual play specifically) means that the video has been seen by many people for whom videogame play was an unfamiliar or even negative concept, with a number of the comments reflecting that their own views had been challenged or changed by what they had seen. Some were even quite emotional about the content of parts of the video, and the (very) few voices dissent were considered, considerate and open to discussion (the polar opposite of the usual comments stream I have seen on many other online sites, in fact!).
You can view the course (and my small contribution in Week 5) by signing up (for free) here: https://www.futurelearn.com/courses/play/2/